Where I've done UX research — the teams, the studies, and the questions I got to chase. Earlier coursework that taught me the craft is gathered at the bottom.
UX Researcher | Identity and Cloud Governance
Leading mixed-methods research for complex B2B cloud products — from horizontal experiences that span all AWS services to specific products in identity and cloud governance. I pair qualitative and quantitative methods to understand how developers and architects work, and turn those insights into product and strategy decisions.
UX Research Assistant | Core UX
Ran foundational, mixed-methods studies on workplace inclusion and belonging across Google's entire employee population, and helped shape early product concepts through generative research and ideation work with cross-functional teams.
Research Assistant | Knight Lab
Recruited participants, ran EEG studies, and analyzed behavioral data for social neuroscience projects. My time here culminated in a published research paper on the effects of Autism Spectrum Disorder on shared meaning and communication.
Usability Intern | UX Team
Assessed user responses to fingerprint-integration methods across consumer devices through usability studies, competitive analyses, and interviews — research that informed both product design and intellectual property work.
A multi-method usability assessment of the Bay Area's transit ticketing experience — field study, cognitive walkthrough, and interviews.
A voice-enabled app for managing restaurant kitchen orders — researched, prototyped, and iterated three times from low-fi to a working showcase build.
A four-month redesign of Georgia Tech's College of Computing website, where I led research across survey, card sorting, analytics, and prototype testing.
A Legend of Zelda–inspired maze game built in Processing — three levels, custom collision detection, scoring, and keyboard play.